![]() ![]() In contrast, using Atk/DEF gear and ACC banner is better when you have ~1500 Atk/DEF. For example, you should use ACC gear and Atk/DEF banner if you have ~ 1000 Atk/DEF. But if you only have 15k base HP, it is better to use ACC gear with a HP banner. If you have 20k base HP, the most effective way for your gears is to get ACC from banner and get %HP stat from your gear. You also can get ACC on banner, but it depends on your base stats.It means that the best place to increase ACC/RES is in the Great Hall, the worst place to get ACC/RES is in Amor pieces and substats on gears. The higher the rate, the better the place to get ACC/RES, the lower, the worse.After comparing ACC/RES and DEF/Atk/HP, it is clear that there are huge differences when making these trade-offs.This means that you should increase your ACC in the Great Hall until maxed out. ACC and RES are way much easier to get in the Great Hall than getting from substats on gears.If there are multiple Champions on the team with this Skill, only one will activate.Comparing the first two rows, we can see that: Has a 75% chance of placing three 5% Poison debuffs and a 25% Poison Sensitivity debuff for 2 turns.ĭecreases the C.RATE of enemies under 2 or more Poison debuffs by 15%. Each critical hit also has a 75% chance of increasing the duration of all the debuffs on the target by 1 turn. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. ![]() Each hit has a 25% chance to instantly activate 2 Poison debuffs or 1 Poison debuff and 1 HP Burn debuff.Ībility 2: Binding Darkness (Cooldown: 4)Īttacks all enemies. ![]()
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